Showing posts with label WW1. Show all posts
Showing posts with label WW1. Show all posts

Wednesday, September 3, 2008

Clive Fights Ungern


Clive Vs Ungern

So here we have two amazing sets. Further today we set our first Compare and Contrast article. What is it? Well one side is fighting the other of course! In a way. We are looking at the core functions. What is good about both? Bad about one? And in the end which one is the best between the two?

Yet first let me give you the scores... Most likely a 5 stars for both of them. They are horribly functional. So much so that you'd have so many combination that it would be absolutely ridiculous! While the WW1 infantry could use more action poses it makes up in pure functionality. While Clives set has 25 figures. I assume that if you are going to base a German field gun you are going to put at least 3 figures on the base. Whats this mean? 15,625 combination's for action poses on a base!! This is both insane and amazing and should be applauided.

So what can Clive learn from Ungern?
-Organization of your sheet. The sheet that Clive puts forth has a little bit of a cluttered effect to it. We do not know who is doing what on the gun and thus we may pick two commanders or two loaders. Having some knowledge of rank would help. Clive started this but did not finish it on the whole set.

What can Ungern learn from Clive?
-War is not ideal. This is a major problem for designers. We look at an item as what they would of looked like if they just stepped out of the quartermasters tent. Yet this just isn't true. If we look at any situation when we leave there are things forgotten; adopted; and changed. Clives set is amazing in this because it shows soldiers in all forms of dress. With uniforms that range all over the place.

What can they both learn?
-They know what they're doing. Honestly both sides know what they are doing, and in this case I do not know if there is much more beyond what I already mentioned.

The Run Down
Clive
takes Function - because of its ability to be used 15,000 times.
Tie on Accuracy - Both of these sets have so many little details that you have to really look at them closely.
Clive takes Uniqness - This set is going to be the basis for most artillery in the future. Its to varied and large.
Ungern takes Neatness - His figures are nice and ordered and rather pristine. It is a set I consider the, 'basis' for future work. Its something that anyone can quickly refer to if they want to advance another set of figures in the future. Clives set is a little messy in that respect but I think that a 'basis' for these have been made.

Overall : Clive wins this fight.

Monday, September 1, 2008

Romanian WWI set

Its fun to see all these individual sets for even the more minor nations of the major conflicts. This is an interesting joint venture from Night Wolf and Mike.

1)Accuracy : 5 - A very interesting design with good attention to detail. There isn't anything that really screams inaccurate in this set with the realistic weapons, helmets, and gear.

2)Design : 3 - This is wonderful designed from top to... not bottom. The only downside is the bases! Oh god the bases. They need one unifying idea. One color; or one color and one idea (for example extra grass.) Otherwise soldiers have different poses facial hair, hair colors, and detail! Also backsides would of been a big plus!

3)Standard : 5 - Will fit in with most of the stuff in the WW1 section. Because of the Zulu modification poses the dynamic idea is alive and well; in ww1!

4)Uniqueness : 5 - Has a unique feel to it. A different nation using differnt weapons equipment etc etc. The soldiers feel unique upon themselves. There are enopugh pieces to make everything unique and interesting.

5)Usability : 5 - Officers and individual items give this set a very functional use. If you print out the current page you have enough figures to be ready to play a good sized game.

Total : 4.6 out of 5 Stars - With some minor tweaks this would be an ideal set. As is its just slightly sloppy. Give it 30-40 minutes and it'll be perfect and ideal.